![]() Most versions contain a modified NAND Boot Program that patches the Internet Channel Also used by the second version of Forecast Channel dummy and News Channel dummy, although these could never be launched. Used by Photo Channel and Photo Channel 1.1. This IOS has an internal date of Jthis would make it the earliest known IOS, although it is likely that IOS9 came first due to its lower slot number, but the older IOS9 was unreleased.Ġ.10, 0.15, 0.16, 1.11, 4.7, 4.8, 5.8, 105.8 Used by the Japanese version of System Menu 1.0. ![]() v518 was at some point found on Korean Wiis. Version 1's internal timestamp is 13:46:28. Used by System Menu 1.0 and launch games. An IOS with the same title ID exists as a stub on some Wiis, probably for repair discs, much like IOS16Ġ.1, 2.4, 2.6, 2.8, 2.9, 3,10, 4.10, 5.10, 105.10 The IOS5 going around the internet is a modded version of IOS21 and is not real, the legit IOS5 will probably never be seen. v65280 is a stub at one point, v3 was on CDN, likely by accident, but it was replaced with the stub version. v1's existence is known through remnants in the Startup Disc NAND. v259 is a stub found on some Korean Wiis. v3's timestamp is it was used by the Prelaunch System Menu present on pre-launch kiosk Wiis that shipped without a full System Menu. Previous versions only had minimal drivers (lacking KD, WL, WD, SSL), and were used during manufacturing. The version number used by 122E is unknown. IOS3 is found as a stub on RVL-CPU-20 consoles, and appears to be used by newer versions of the 122E disc. Highlighted versions are not available on NUS. These IOSes have been marked as Preventative. However, this was trivially bypassed with version 65535 (most stubs, including the anti-cIOS ones, use version 65280). Nintendo's intentions are unclear, but they seem to have been attempting to overwrite the cIOS. Such IOSes have been marked as Mothballed.Ī few IOSes above slot 200 were also stubbed in the 4.2 update, namely those commonly used by pirates. ![]() This is so that they do not need to port security fixes to unused IOS slots, or in some cases, prevent private IOSes from being leaked and installed for older exploits, as ES refuses to install a title if an already-installed copy has a higher version number. This means that any updates for existing IOSes are only meant to fix bugs (generally, security bugs).Īs of late 2008, Nintendo has been replacing some versions of IOS with small non-functional stub IOSes. Converted to hex, that 516 becomes 0x0204, and can be read as "2.4" - IOS9, version 2.4.Īs a rule, an existing IOS will never have new features added to it, to protect binary compatibility. This version number is seen in decimal form in the filenames of IOS WADs on update partition (e.g. ![]() IOS31, IOS51, IOS61).Įach IOS has a 16-bit version number in its TMD. IOSx1 seems to be used for Nintendo channels (e.g. In general, IOSx0 is used for the system menu (IOS20, IOS30, IOS40, IOS50, IOS60, IOS70). For example, the version of the SDK used to compile Zelda: Twilight Princess probably was tailored to run on IOS9. The "IOS number" is best thought of as a "Major" version number for the firmware, and probably corresponds to a specific version of Nintendo's (proprietary) SDK. The Title ID of the IOSes follow this convention "00000001-000000xx" where xx is the IOS number in hexadecimal. ![]()
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